![]() ![]() At first I tried hooking up both "red" beam sources ("the burning heart reference") to the pyramid. My second issue was that I understood somehow hooking the pyramid up to a heart was needed. The clues were there already with the burning heart/highest point clue so that's what I focused on. That led me to think there had to be another secret on the level that might help me with this. It seemed that was the only physically possible way absent a secret door. This reasoning led me to conclude that I needed to find a way to get off of the map and jump down into what turned out to be the first star room from the back wall from the outside. The levels were consistently teaching you that if you try to jump onto the tops of these kinds of walls in this type of situation you should expect to fall back and off the top of the wall - even in previous cases where it looks like should be able to jump up onto them. And that's after what appears to be an abnormally large jump that doesn't seem like would be possible in previous maps. Don't read if you haven't done the stars on B4 yet as text contains real spoilers for purpose of griping -)įor the first star in the "angle" puzzle, there's hardly any cases of walls of that type that you can walk on the top of up to this point, but for this puzzle you can. Makes it frustrating to solve these even when you have a general sense of what needs to be done. It does seem like the game violates its own rules that its taught you several times previously. ![]() ![]() This is older thread, but reviving it just to express my frustration with the star puzzles on this level. One implies a jump that was impossible for the whole game until then and for the second we need to point a laser at nothing which never occurred before either. These are the two worst puzzles of the game so far tho. Sounds like I was 99% done and still had no idea if I was even on the right track. Then you can get in using only very elementary jumps.Īdmittedly, my solution utilizes a technique that they don't teach you until a later level, which seems a little unsporting, but I'm pretty sure it's the intended solution.Īlso for the record, I was stumped on the other star, despite figuring out that there is a blue light source at the apex of the pyramidĪnd then bringing a connector with me out of a puzzle-though using a different technique than the one suggested in this threadĪnd even after I carried that connector all around the sphinx room, pointing it at random things to try to find something I could connect it to. The second box, hidden between the sigil and the entrance I realize this is an old thread, but I just wanted to add for the record that you don't need to do any long-jumping to get that star. I wouldn't call that obvious, the character can't jump through a large rectangle hole in a wall but suddenly he can jump over a 3 meters gap for that star. I think there should have possibly been one more confirmer regarding the puzzle and The Right Angle room.Originally posted by batilc:the obvious one in the Right Angle Room. Thankfully the QR code clue left by Uriel (a burning heart always looks to the highest peak) made the connection in my mind between the statue and the pyramid. It took me a while to work out how to get to the first star and at first I didn't make the connection between the jump, the connector and the 'heart' of the sphinx. I managed to carry a connector out of The Right Angle by jumping onto the fan next to the first star in that area. I used the connector on the pyramid to solve part of A Box Up High or whatever that puzzle's called. How do you leave the room with the connector in the Wrap Around The Corner room ?Īlso, what explosives? You mean the floating proximity mines or do you mean some other form of explosives that can be found in B4 ?Īs soon as I saw the pyramid I zoomed in on its white limestone tip and thought I could see a small black pixel, so as soon as I got a connector I tried to connect to it and did so. I don't understand your method for getting the second star in B4. ![]()
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